Miyamoto’s game design

The New York Times are running an article on Shigeru Miyamoto.

According to Mr. Miyamoto, gameplay systems and mechanics have always come first, while the characters are created and deployed in the service of the overall design. That means a focus on the seemingly prosaic basic elements of game design: movement, setting, goals to accomplish and obstacles to overcome

Interesting to me because of all the projects I recall where characters were always designed earlier.

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